61 Player DamageUses Arrows
The item id for Frost Crossy in unturned is 36331. You can use this ID with the commands below to spawn the item, give it to a player or buy it on a modded economy server.
Useable: Gun
Slot: Any
Size_X: 3
Size_Y: 2
Barrel: 36332
Magazine: 36334
Ammo_Min: 1
Ammo_Max: 1
Magazine_Calibers: 1
Magazine_Caliber_0: 36006
Attachment_Calibers: 1
Attachment_Caliber_0: 36013
Firerate: 1
Replace: 0.4
Action: String
Player_Damage: 61
Player_Leg_Multiplier: 0.6
Player_Arm_Multiplier: 0.6
Player_Spine_Multiplier: 0.8
Player_Skull_Multiplier: 1.1
Zombie_Damage: 130
Zombie_Leg_Multiplier: 0.3
Zombie_Arm_Multiplier: 0.3
Zombie_Spine_Multiplier: 0.6
Zombie_Skull_Multiplier: 1.1
Animal_Damage: 99
Animal_Leg_Multiplier: 0.6
Animal_Spine_Multiplier: 0.8
Animal_Skull_Multiplier: 1.1
Barricade_Damage: 7
Structure_Damage: 7
Vehicle_Damage: 25
Resource_Damage: 20
Object_Damage: 30
Durability: 0.1
Spread_Aim: 0.001
Spread_Hip: 0.2
Range: 400
Ballistic_Steps: 160
Ballistic_Travel: 2.5
Ballistic_Drop: 0.0025
Damage_Falloff_Range: 0
Damage_Falloff_Multiplier: 0
Recoil_Min_X: -0.5
Recoil_Min_Y: 0.15
Recoil_Max_X: 0.5
Recoil_Max_Y: 0.14
Recover_X: 0.5
Recover_Y: 50
Shake_Min_X: -0.005
Shake_Min_Y: 0.005
Shake_Min_Z: -0.05
Shake_Max_X: 0.005
Shake_Max_Y: -0.005
Shake_Max_Z: -0.1
Blueprints: 3
Blueprint_0_Type: Repair
Blueprint_0_Supplies: 1
Blueprint_0_Supply_0_ID: 36011
Blueprint_0_Supply_0_Amount: 1
Blueprint_0_Build: 27
Blueprint_2_Type: Utilities
Blueprint_2_Supply_0_ID: 36331
Blueprint_2_Build: 27
Blueprint_2_Outputs: 1
Blueprint_2_Output_0_ID: 36011
Blueprint_2_Output_0_Amount: 2
Blueprint_2_Conditions: 1
Blueprint_2_Condition_0_Type: Flag_Short
Blueprint_2_Condition_0_ID: 36011
Blueprint_2_Condition_0_Value: 0
Blueprint_2_Condition_0_Logic: Equal
Blueprint_1_Type: Tool
Blueprint_1_Supply_0_ID: 36331
Blueprint_1_Build: 27
Blueprint_1_Outputs: 1
Blueprint_1_Output_0_ID: 36011
Blueprint_1_Output_0_Amount: 3
Blueprint_1_Conditions: 1
Blueprint_1_Condition_0_Type: Flag_Short
Blueprint_1_Condition_0_ID: 36011
Blueprint_1_Condition_0_Value: 1
Blueprint_1_Condition_0_Logic: Equal